Publications
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Refereed Journal Articles
- . Personality and emotion in strong-story narrative planning. IEEE Transactions on Games, vol. 15, num. 4, pp. 669-682, 2023.


- . Multi-agent narrative experience management as story graph pruning. IEEE Transactions on Games, vol. 15, num. 3, pp. 378-387, 2022.


Refereed Conference Papers
- . A formalization of emotional planning for strong-story systems. In Proceedings of the 16th AAAI conference on Artificial Intelligence and Interactive Digital Entertainment, pp. 116-122, 2020.



- . Multi-agent narrative experience management as story graph pruning. In Proceedings of the 15th AAAI conference on Artificial Intelligence and Interactive Digital Entertainment, pp. 87-93, 2019.



- . A plan-based personality model for story characters. In Proceedings of the 15th AAAI conference on Artificial Intelligence and Interactive Digital Entertainment, pp. 188-194, 2019.


- . Combining intentionality and belief: revisiting believable character plans. In Proceedings of the 14th AAAI conference on Artificial Intelligence and Interactive Digital Entertainment, pp. 222-228, 2018. (full paper presented as poster)


- . A possible worlds model of belief for state-space narrative planning. In Proceedings of the 13th AAAI conference on Artificial Intelligence and Interactive Digital Entertainment, pp. 101-107, 2017.


Refereed Workshop and Symposium Papers
- . Camelot: a modular customizable sandbox for visualizing interactive narratives. In Proceedings of the 12th Intelligent Narrative Technologies workshop at the 16th AAAI conference on Artificial Intelligence and Interactive Digital Entertainment, 2020.


- . On automatically motivating story characters. In Proceedings of the Experimental AI in Games workshop at the 15th AAAI conference on Artificial Intelligence and Interactive Digital Entertainment, 2019.


- . Towards more believable characters using personality and emotion. In Doctoral Consortium at the 15th AAAI conference on Artificial Intelligence and Interactive Digital Entertainment, pp. 230-232, 2019.


Refereed Demonstrations
- . Playable experiences at AIIDE 2018. In Proceedings of the 14th AAAI conference on Artificial Intelligence and Interactive Digital Entertainment, pp. 275-280, 2018.



Theses and Dissertations
- . Personality and emotion for virtual characters in strong-story narrative planning. Ph.D. thesis at University of Kentucky, 2021.




