Character walk up to and sits on a chair. If the chair is occupied by another character, this action fails. While sitting, the character may fail certain action. Try to make them stand up using WalkTo before starting other actions
| Argument | Character Name |
|---|---|
| Type | Character |
| Default | REQUIRED |
| Description | Name of the character to sit |
| Argument | Chair Name |
| Type | Seat |
| Default | REQUIRED |
| Description | Name of the chair to sit on |
Sit(Tom, "DiningRoom.Chair")