Character maintains eye contact with an entity. In order to make the character stop looking, start this action and do not provide an argument.
| Argument | Character Name |
|---|---|
| Type | Character |
| Default | REQUIRED |
| Description | Name of the character to look at target |
| Argument | Entity Name |
| Type | Entity |
| Default | null (The character will stop looking at a specific target) |
| Description | Name of the target |
LookAt(Tom)
LookAt(Tom, Jane)
LookAt(Tom, "DiningRoom.Table")