Plays a sound effect. If an entity or place is specified, the sound effect can only be heard within the range of that entity or place.
| Argument | Sound Effect Name |
|---|---|
| Type | Sound Effect |
| Default | REQUIRED |
| Description | Name of the sound effect to play |
| Argument | Name of Entity or Place |
| Type | Entity or Place |
| Default | Null |
| Description | Name of the entity or place to confine the sound effect |
| Argument | Loop |
| Type | Boolean |
| Default | false |
| Description | Whether the sound effect loops until stopped |
PlaySound(Potion)
PlaySound(Potion, Camp.Cauldron)
PlaySound(Laugh, Tom)
PlaySound(River, Bridge, true)