Character enters from a door. If the third parameter is set to true, the screen fades in as the character is entering through the door. The door opens and closes on its own.
| Argument | Character Name |
|---|---|
| Type | Character |
| Default | REQUIRED |
| Description | Name of the character to enter |
| Argument | Door Name |
| Type | Portal (door or exit) |
| Default | REQUIRED |
| Description | Name of the door to enter from |
| Argument | Fade In |
| Type | Boolean |
| Default | false |
| Description | Whether to fade in as the character is entering through the door |
Enter(Tom, Castle.Gate)
Enter(Tom, House.Door, true)